GPU Activity and benchmark

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beast69
Posts: 16
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Joined: Sun Apr 26, 2020 10:55 pm

GPU Activity and benchmark

Post by beast69 »

Would be nice to have GPU activities under Active Monitor and GPU information under System information
Some kind of benchmark would also be great
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father.mande
Posts: 1817
Joined: Sat Sep 12, 2015 2:55 am
Location: La Rochelle (France)

Re: GPU Activity and benchmark

Post by father.mande »

Hi,
beast69 wrote:Would be nice to have GPU activities under Active Monitor and GPU information under System information
Some kind of benchmark would also be great
... perhaps Asustor can help you (for integration in A.D.M.) ... but Xorg and Application support are limited ... so not easy
If you use myHD APKG
... you can use some tools (Ubuntu) like intel-gpu-tools ... with some GPU top like ; also some basic bench like glxgears (mesa-utils); glmark2, etc.
... ... others tools or applications can work or not depend of the integration in desktop and windows manager (Asportal is a simplistic one (evilwm) ... so very restrictive)

If you search for general purpose benchmark for the NAS (except GPU) ... you have a set of bench and tools in Entware APKG.

F.Y.I. bench on NAS AS5002T (without screen but Vnc ... so with virtual screen ... not serious just to show you result of glmark2)

Code: Select all

root@AS5002TAPHIL:~# DISPLAY=:0.0 xrandr
Screen 0: minimum 320 x 200, current 1920 x 1080, maximum 8192 x 8192
DP1 disconnected (normal left inverted right x axis y axis)
HDMI1 disconnected primary 1920x1080+0+0 (normal left inverted right x axis y axis) 0mm x 0mm
  1920x1080 (0x44) 148.500MHz +HSync +VSync
        h: width  1920 start 2008 end 2052 total 2200 skew    0 clock  67.50KHz
        v: height 1080 start 1084 end 1089 total 1125           clock  60.00Hz
root@AS5002TAPHIL:~# DISPLAY=:0.0 glmark2
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) Bay Trail
    GL_VERSION:    3.0 Mesa 19.2.8
=======================================================
[build] use-vbo=false: FPS: 769 FrameTime: 1.300 ms
[build] use-vbo=true: FPS: 857 FrameTime: 1.167 ms
[texture] texture-filter=nearest: FPS: 813 FrameTime: 1.230 ms
[texture] texture-filter=linear: FPS: 788 FrameTime: 1.269 ms
[texture] texture-filter=mipmap: FPS: 831 FrameTime: 1.203 ms
[shading] shading=gouraud: FPS: 699 FrameTime: 1.431 ms
[shading] shading=blinn-phong-inf: FPS: 698 FrameTime: 1.433 ms
[shading] shading=phong: FPS: 632 FrameTime: 1.582 ms
[shading] shading=cel: FPS: 612 FrameTime: 1.634 ms
[bump] bump-render=high-poly: FPS: 409 FrameTime: 2.445 ms
[bump] bump-render=normals: FPS: 857 FrameTime: 1.167 ms
[bump] bump-render=height: FPS: 824 FrameTime: 1.214 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 641 FrameTime: 1.560 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 288 FrameTime: 3.472 ms
[pulsar] light=false:quads=5:texture=false: FPS: 757 FrameTime: 1.321 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 273 FrameTime: 3.663 ms
[desktop] effect=shadow:windows=4: FPS: 429 FrameTime: 2.331 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 172 FrameTime: 5.814 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 150 FrameTime: 6.667 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 226 FrameTime: 4.425 ms
[ideas] speed=duration: FPS: 247 FrameTime: 4.049 ms
[jellyfish] <default>: FPS: 397 FrameTime: 2.519 ms
[terrain] <default>: FPS: 44 FrameTime: 22.727 ms
[shadow] <default>: FPS: 360 FrameTime: 2.778 ms
[refract] <default>: FPS: 82 FrameTime: 12.195 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 793 FrameTime: 1.261 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 711 FrameTime: 1.406 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 794 FrameTime: 1.259 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 803 FrameTime: 1.245 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 725 FrameTime: 1.379 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 794 FrameTime: 1.259 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 791 FrameTime: 1.264 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 643 FrameTime: 1.555 ms
=======================================================
                                  glmark2 Score: 573
=======================================================

Philippe.
AS6602T / AS5202T /AS5002T / AS1002T / FS6706T
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